
An angel about to be at the receiving end of a smoting.įan Concern: We've seen slow time in a million games already. There are plenty more things that accentuate her femininity too – targeted enemies are signified by bright red lips, while the way she moves and poses is graceful and stylish. These seemingly contradictory elements actually gel together really well. She sprouts butterfly wings when she double jumps, butterflies flitter off her when she lands, her shadow is the shape of a butterfly, and so on. All that said, the team has designed her to ooze sex appeal and to an intensely feminine character, so the butterfly motifs are designed to accentuate that fact. Plus, their halos can be cashed in for items, weapons and new 'techniques' aka moves. Hell, in the opening scene she's dressed as a nun, reading the last rites in front of a coffin in order to lure some angels down from Paradiso.

Bayonetta doesn't seem overly concerned though she loves her work. all that awaits her is an eternity of torment in Inferno. In fact, all Umbra Witches make this pact to harness the power of the demon realm, with the trade-off being that when she dies, there's no hope of ascending to Paradiso. What's with all the butterflies? Hypebuster Answer: Yes, Bayonetta does work for the forces of darkness, and that's where her power is derived from. she's this bad-ass who kills angels and harvests their halos. but somehow manages to wind up at 'cool'.įan Concern: So. So ridiculous and blatant it verges on being stupid. This adds an otherworldly element – her power, after all, is derived from a pact with the demons of Inferno (hell by another name) - and also makes for really flowing, impressive moves. Many combos include attacks where giant hair fists and boots attack through portals, while most of the boss fights see Bayonetta summoning forth towering hair monsters to finish enemies off. It's conceptually unique and implemented really well. There's no doubt it helps kick the – already very generous – helpings of fan service up another notch, but the hair is actually just a great hook, both for the gameplay, the mythology and the presentation.

then leap between chunks of rock as they fall to earth.įan Concern: Is the hair thing just an excuse for fan service? Hypebuster Answer: Not really. The end result is a game that has director Hideki Kamiya's influence sewn into its very fabric – this is not paint by numbers development. It's using that template and putting its own incredible stamp on it. That said, this game isn't trying to break the mould. It does follow the Devil May Cry archetype closely, with a completely linear path through the game, with battles that take place in magically sealed arenas (beat the enemies to break the seal and progress), with items to collect and new powers to learn, and with a world that – while it has interactive elements – is fundamentally not interactive: there are numerous areas where you're sectioned off by invisible walls for instance, and you can't really impact upon the world. What's different about this? Hypebuster Answer: Well, in a lot of respects Bayonetta really isn't breaking the mould. Fan Concern: It looks like just another Devil May Cry-style action game.
